![]() ![]() Make sure your phase angle is zero and auto warp is on to deal with the wait time.Īfter the circularization burn is done, revert to launch. Set your orbit altitude the same as the station. You might want a launch clamp to provide power as waiting for the launch window could be awhile. Once on the pad switch to map view and select the station as your target. To directly launch to rendezvous (assuming the station is in a circular equatorial orbit). ![]() Note this isn't the 'best' way to do it - MechJeb can in theory launch directly to rendezvous, which would be both faster and lower dV, but this is a general procedure that works in a lot of situations, and isn't extremely bad either.ĭStaal's method works. You should now be floating next to your station. In MechJeb Maneuver Planner select 'Match Speed With Target', select 'At Closest Approach to Target'. (There may be little to no burn needed, and it may be immediate.) Set distance to something large enough to miss the station, but close enough for what you need to do. In MechJeb Maneuver Planner select 'Fine-Tune Closest Approach to Target'. (Note the burn may be up to 4 hours in the future.) Open MechJeb Maneuver Planner, select 'Bi-Impulsive Transfer to Target'. Once circularized, set the space station as the target. (With Gravity Turn it's just click 'launch' really.) Note to be careful that you do *not* launch to the same altitude of the station. By 'near-Kerbin I mean pretty much anything inside Mun's orbit.) I learnt a lot just by trying myself various things on Mechjeb & surely what I wrote to you will not be the most optimal way to use those functions, but I take lot of pleasure to micro manage things like that.For launch to rendezvous - here's how I tend to do it, assuming a station in near-Kerbin orbit: (Note that I do not use MechJeb to do the actual launch. Same steps: select target, but here you will have to click on your main vessel Clamp O Tron part, and also target the Clamp O Tron part on the target ship.įor the rest, just experiment, try, fail, have success. Then you will have to chose the final distance in meters between the 2 ships. To organize a Rendez-vous between 2 orbiting ships : 3rd : Hohman Transfer, then Create Node & Execute node. 2nd : you use "match plan with target", then "Create Node", then "execute node". 1st you chose the Mun as target on the map. I also use in that Manoeuvre Planificator the following steps to reach a thing like Mun : ![]() Here, I use "Change Periapsis" or "Change Apoapsis" and "Circularize" Auto Pilot Take off (usually, i chose between 80-90km as final orbiting altitude) MechJebModuleCustomWindowEditor Īll I changed is putting "start", so as I said before, I have all access to all functionalities of Mechjeb2 since the 1st step in tech tree, without having to unlock. In the MechJeb2 folder, open the 2 subfolders to see Mechjeb AR202 & Mechjeb Podįor the one on Mechjeb Pod, i changed the tech needed by "start", so I have access to all functions since the beginning of the tech tree : Originally posted by dvictory85:How do you install the new mechjeb? Thank youġ- SteamLibrary / SteamApps / Common / Kerbal Space Program / Game DataĢ- if you want to have access ingame to the Mechjeb control module and to all the functionalities without having to unlock them in the game tech tree : ![]()
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